BeamNG.drive
Every car in the sandbox sim BeamNG.drive hangs on an invisible skeleton of nodes and beams with real weight. In a crash it bends, the body crumples, doors come off and glass shatters.
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It all started with developers of Rigs of Rods, an open-source simulator. In 2011 they set out to make it a spiritual successor, and a video of the new physics in May 2012 got over a million views overnight, the studio says.
The game reached Steam Early Access in May 2015. A writer who played it then called the driving probably the most realistic of any car game he had played, but warned that there were few levels and no progression, and that the store page promised at least a year until it was feature complete. By version 0.39 in 2026, early access had run for 11 years.
The film industry took an interest too, as a cheap way to rehearse stunts before a stunt driver wrecks a real car. A separate version, BeamNG.tech, was made for education and research. Players give it 97% positive across 397,768 reviews. In our Recommended Score it ranks 562 of 4,736 games.
Liked it? Try Wreckfest, banger racing and demolition derby where damage also runs on a soft-body model, and My Summer Car, where you have to build a car that starts fully disassembled, with no instructions during a Finnish summer in 1995.
Major updates
Get Comfy: Split the Screen in v0.40 · Oct 2026All 5
System requirements
Minimum RX 570 · 16 GB RAM · 60 GBiSteam Deck PlayableMin & recommended
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 64 Bit | Windows 10 64 Bit |
| Processor | AMD Ryzen 5 1600 / Intel Core i5 8400 | AMD Ryzen 7 3700X / Intel Core i7 9700 |
| Memory | 16 GB | 32 GB |
| Graphics | Minimum 6GB VRAM (AMD Radeon RX 570 / Nvidia GeForce GTX 1060) | Minimum 8GB VRAM (AMD RX 6700 / Nvidia GeForce RTX 3060) |
| DirectX | 11 | 11 |
| Storage | 60 GB | 60 GB |
From the game’s Steam store page.



