Journey
A cloaked traveller crosses a vast desert towards a distant mountain. In Journey you lead them there, and you will not meet a single word on the way: words appear only in the credits and on the title screen.
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Along the way you may run into another player. You cannot talk, you do not see their name until the credits, and the only way to communicate is a musical chime. You can help each other but never get in each other's way. The developers felt chat and usernames would let players' biases take over.
Sony expected the game in a year, and it took more than three. In the final months, as Jenova Chen later admitted, the studio went bankrupt and some developers went unpaid.
In 2013 Austin Wintory's music was nominated for the Grammy for Best Score Soundtrack for Visual Media. It was the first video game soundtrack nominated in that category, though it did not win.
Journey takes two to three hours to finish, and the few complaints critics had were about exactly that, its length and pace. Players leave 94% positive out of 35,099 reviews, critics give it 92 on Metacritic. By our Recommended Score it is #49 of 4,736 games.
Liked it? Try ABZU, an undersea journey from Journey's art director Matt Nava with music by the same Wintory, and GRIS, where a girl brings colour back to her world.
System requirements
Minimum 4 GB RAM · 4 GB✓Steam Deck VerifiedMin & recommended
| Minimum | |
|---|---|
| OS | Windows 10 |
| Processor | Intel Core i3-2120 | AMD FX-4350 |
| Memory | 4 GB |
| Graphics | Nvidia GTS 450 | AMD Radeon HD 5750 |
| Storage | 4 GB |
From the game’s Steam store page.



