Sid Meier's Civilization V
In Civilization V you lead a people from prehistory into the future, toward a win by science, diplomacy or war. This is the game that moved the series from square tiles to hexes and left room on each tile for just one military unit.
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According to lead designer Jon Shafer, the hex grid was inspired by Panzer General, a 1994 strategy game. According to producer Dennis Shirk, the one-unit rule changed the core systems so much that the AI had to be written from scratch. In the less enthusiastic reviews, the AI was the most common target. Shafer later admitted the opponents drifted from one strategy to another.
Gandhi here was deliberately made fond of nuclear weapons. The legend that this happened in the first Civilization because of a bug was put to rest by Sid Meier in 2020, who said such a bug was impossible there. It is unclear whether the legend grew out of the fifth game.
Religion and espionage, cut at first, came back with the Gods & Kings and Brave New World expansions. Ten years on, Kotaku called it the best game in the series. Players leave 95% positive out of 128,446 reviews, critics give it 90 on Metacritic. By our Recommended Score it is #60 of 4,736 games.
Liked it? Try Sid Meier's Civilization IV, the previous game, still on squares and with stacked armies, and ENDLESS Legend, a fantasy strategy game where every faction plays its own way.
System requirements
Minimum 2 GB RAM · 8 GBiSteam Deck PlayableMin & recommended
| Minimum | Recommended | |
|---|---|---|
| OS | Windows® Vista SP2/ Windows® 7 | Windows® Vista SP2/ Windows® 7 |
| Processor | Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz | 1.8 GHz Quad Core CPU |
| Memory | 2 GB | 4 GB |
| Graphics | 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics | 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better |
| DirectX | DirectX® version 9.0c | DirectX® version 11 |
| Storage | 8 GB | 8 GB |
From the game’s Steam store page.



