Dead Cells
Every death in Dead Cells sends you back to the start, and the levels rebuild themselves. You play an amorphous creature fighting its way across a diseased island to reach its King. Die, and every weapon you found is gone. All you keep are cells, the currency dropped by enemies, which buy permanent upgrades.
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Motion Twin first set out to make a different game, a free-to-play multiplayer tower defense and a follow-up to its browser game Die2Nite. When the alpha was shown to people, it turned out it just wasn't fun, and the studio was ready to cancel it.
A single-player prototype saved it. A friend of lead designer Sébastien Bénard said it was more fun than the multiplayer one. Multiplayer, the mobile version and free-to-play were cut.
Dead Cells entered early access in May 2017. After just one month, players had sent so much feedback that the team reworked how the hero is built and how the world is laid out.
Critics praised the combat, the visuals and the way death works. One reviewer found each new area almost indistinguishable from the last and the story paper thin. It has sold more than 10 million copies. Players leave 97% positive out of 157,438 reviews; critics give it 89 on Metacritic. By our Recommended Score it is #59 of 4,736 games.
Liked it? Try Hades, where the son of Hades escapes the underworld run after run, and Hollow Knight, where a nameless insect warrior explores a fallen kingdom.
Major updates
Update 35: The End is Near is now live! · Aug 2024All 5
System requirements
Minimum 2 GB RAM · 500 MB✓Steam Deck VerifiedMin & recommended
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 7+ | Windows 7+ |
| Processor | Intel i5+ | Intel i5+ |
| Memory | 2 GB | 4 GB |
| Graphics | Nvidia 450 GTS / Radeon HD 5750 or better | Nvidia GTX 460 / Radeon HD 7800 or better |
| Storage | 500 MB | 500 MB |
From the game’s Steam store page.



